Changer de place
Changer de place dans un véhicule depuis les touches : 1,2,3,4.
Insérer le code dans un script côté client.
-- DESACTIVER LE CHANGEMENT DE PLACE AUTO
local disableShuffle = true
function disableSeatShuffle(flag)
disableShuffle = flag
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsPedInAnyVehicle(GetPlayerPed(-1), false) and disableShuffle then
if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) == GetPlayerPed(-1) then
if GetIsTaskActive(GetPlayerPed(-1), 165) then
SetPedIntoVehicle(GetPlayerPed(-1), GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
end
end
end
end
end)
-- MONTER A L'ARRIERE DU VEHICULE
local doors = {
{"seat_dside_f", -1},
{"seat_pside_f", 0},
{"seat_dside_r", 1},
{"seat_pside_r", 2}
}
function VehicleInFront(ped)
local pos = GetEntityCoords(ped)
local entityWorld = GetOffsetFromEntityInWorldCoords(ped, 0.0, 5.0, 0.0)
local rayHandle = CastRayPointToPoint(pos.x, pos.y, pos.z, entityWorld.x, entityWorld.y, entityWorld.z, 10, ped, 0)
local _, _, _, _, result = GetRaycastResult(rayHandle)
return result
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
if IsControlJustReleased(0, 23) and running ~= true and GetVehiclePedIsIn(ped, false) == 0 then
local vehicle = VehicleInFront(ped)
running = true
if vehicle ~= nil then
local plyCoords = GetEntityCoords(ped, false)
local doorDistances = {}
for k, door in pairs(doors) do
local doorBone = GetEntityBoneIndexByName(vehicle, door[1])
local doorPos = GetWorldPositionOfEntityBone(vehicle, doorBone)
local distance = Vdist(plyCoords.x, plyCoords.y, plyCoords.z, doorPos.x, doorPos.y, doorPos.z)
table.insert(doorDistances, distance)
end
local key, min = 1, doorDistances[1]
for k, v in ipairs(doorDistances) do
if doorDistances[k] < min then
key, min = k, v
end
end
TaskEnterVehicle(ped, vehicle, -1, doors[key][2], 1.5, 1, 0)
end
running = false
end
end
end)
-- KEYBIND CHANGEMENT PLACE VEHICLE
Citizen.CreateThread(function()
while true do
local plyPed = PlayerPedId()
if IsPedSittingInAnyVehicle(plyPed) then
local plyVehicle = GetVehiclePedIsIn(plyPed, false)
CarSpeed = GetEntitySpeed(plyVehicle) * 3.6 -- On définit la vitesse du véhicule en km/h
if CarSpeed <= 50.0 then -- On ne peux pas changer de place si la vitesse du véhicule est au dessus ou égale à 50 km/h
if IsControlJustReleased(0, 157) then -- conducteur
SetPedIntoVehicle(plyPed, plyVehicle, -1)
Citizen.Wait(10)
end
if IsControlJustReleased(0, 158) then -- avant droit
SetPedIntoVehicle(plyPed, plyVehicle, 0)
Citizen.Wait(10)
end
if IsControlJustReleased(0, 160) then -- arriere gauche
SetPedIntoVehicle(plyPed, plyVehicle, 1)
Citizen.Wait(10)
end
if IsControlJustReleased(0, 164) then -- arriere gauche
SetPedIntoVehicle(plyPed, plyVehicle, 2)
Citizen.Wait(10)
end
end
end
Citizen.Wait(10) -- anti crash
end
end)
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